Introduction
Essentially, there are three major areas of computer law:
Both contract law and privacy issues have been altered by the computer age
but have been served well by traditional business law. Intellectual property
rights have changed much more dramatically. Original legislation and many
amendments (Copyright Act of 1976) have strived to promote the progress of
science and useful arts.3 It was formulated to be flexible with changes in
technology. With all the hype and glitter surrounding the internet and the
transferability of electronic files many feel they have lost control of their
work.
Currently, the hot topic is international infringement. The internet
and electronic publishing have 'shrunk' the world. We now speak of world
economies and global communities. However, patent law is, at best, federally
(nationally) enforced. How can creative property be protected abroad? Mark
Radcliffe, a multimedia attorney states, "On-line is global; copyright is
country-by-country. The core-about 65% of the countries-has similar rights
and laws. The remaining 35% is radically different."7 Previously,
international rights could be protected (though somewhat ineffectively)
through trade sanctions and boycotts. Since it is nearly impossible to
construct such limitations on the internet it has become a black hole for many
ideas and products. The ongoing trade talks with China are an excellent
example of the helplessness of the U.S. in these new markets.
While the commercial entities are battling over payments and
reproduction rights there is another opinion promoted by the likes of the Free
Software Foundation (which developed GNU) and the Electronic Freedom
Foundation (specializing in dissemination of published materials). One
proponent, Richard Stallman, the founder of the Free Software Foundation,
states:
While the creative communities play out the yours/mine scenario,
business is quick to point out America has an intellectual trade surplus of 30
million dollars annually. Many Asian and European companies hope to
relax copyright restrictions and benefit from US ingenuity.9 They feel to stay
competitive in the world market ideas and intellectual property must be
further protected.
Probably the most benefited are lawyers and legislators. We have a
whole new arena of property rights and protection which needs to be defined
and tested. They stand to benefit from all sides of the argument. Aron Kahn,
a graphic designer and electronic publisher, recounted his experience with
Mattel:
Ultimately, however, it is the consumer, domestic and abroad, which
pushes these ideals to the limit. As Stallman says, it is natural for people to
share or copy each other's work regardless of the legality. Copying a file is one
of the basic skills taught to novice users. However, this skill is taught
without a mention of what types of files are appropriate to copy. Only the end
user can act responsibly under the conditions of the software's use
agreements will the problems of misuse disappear.
Ann K. Moceyunas, in her essay titled "Introduction to Computer Law"
states: "There is no law that is specifically labelled 'computer law' or
'technology law'. Computer law refers to the existing law as it is being shaped
by its application to the problems arising from the creation, distribution, sale,
and use of computer software and hardware and related services."1 As a
society, we hope the new technology will fit into an old regulations.
The way it used to be...
- Intellectual Property Law - encompassing trade secrets and
confidential business information, patents, trademarks, and
copyrights
- Privacy and Criminal Laws - imposing external restraints on personal
conduct involving computers
- Contract Law - including all forms of private agreements and those
governed by the Uniform Commercial Code.2
Copyright laws have been well delineated through past legislation,
judicial decisions and experiences. At it's essence, it is the protection of
ideas.4 It has shaped the way businesses proceed with product development
and its release to the public. With the advancement of electronic
technologies and electronic publishing via the internet, the protection of
creative rights, commonly referred as "book models" is still valid but badly
outdated. It holds computer publishers to the same rules applied to
bookstores, newsstands and publishing houses. It is clear and simple for a
book publisher to read a magazine, see their work in print and claim
infringement leaving the magazine publisher liable. Since 1986, even
without an official copyright from the U.S. Patent & Trademark Office (PTO),
once a work is "fixed in a tangible medium of expression" it is legally the
owners property and may not be reproduced without permission.5
Registration offers a higher degree of protection and damages by the courts.
However, these principles are applied without much consideration of the
nature of the media, especially digital media.
What has changed because of computing?
The wrinkle introduced by electronic media has two elements. First,
electronic copies are identical to the original in all ways. The second is they
are very simple to obtain and transmit. In 1993, a presidential task force,
Information Infrastructure Task Force (IITF) studied these issues which led to
few answers and many more questions including definitions of "fair use" and
other liability issues.6 These issues are being decided daily at a variety of
levels.
Present opinions and positions
Since controversy usually seems to lead to polarization we have many
factions of thought. Content creators (artists, writers, musicians, etc.) are
advised to give away as few rights as possible and retain control of their work.
Content providers (online services, ad agencies, marketing firms, etc.) are
strongly advised to acquire the rights to published material to secure their
business' position. Often the initial work agreement or contract will state
reproduction rights are included in the price of the work. It is a classic
struggle that has been repeating itself since man put pen to paper or even
chisel to stone.
Are there any winners?
"...when we speak of free software, we are referring to freedom,
not price. ...the fundamental act of friendship among
programmers is the sharing of programs; marketing
arrangements now typically used essentially forbid programmers
to treat each other as friends...copy all or parts of a program is a
natural to a programmer as breathing."8
Of course, it is ultimately the author/owner's decision whether to give their
work away and these types of organizations wish to protect the author's rights
through copyrighting and licensing agreements. While some pursue this
option for altruistic reasons many choose free distribution as a marketing
technique to capture marketshare such as Netscape's browser software which
has become an software staple of the internet.Popular opinion seems to show broad support for international
protection, even to the point of trade sanctions and military intervention.
However, making others hungry and scared rarely convinces them of an
opposing point of view.
"I have collected toy cars as a hobby for many years and decided
to create a 'fan' page [on the WWW]...thinking Mattel wouldn't
care if they got some free advertising. Well, I was wrong...and
the lawyer explained on the phone that they did not want to
squash the fans' enthusiasm but their trademarks, logos and
copyrights need to be protected. Needless to say, I complied with
their order to cease and desist."10
Those involved with both creation and distribution will be helped
through the delineation of ownership and licensing agreements (which
creates more work for lawyers). Authors can retain ownership and continue
to develop their products while distributors are able to disseminate the
product for use in a limited fashion described in the licensing or shrinkwrap
agreements. Also, those who are interested may pursue free distribution at
any level they wish with their creative rights intact. For programs which
require a high level of protection hardware keys and password validation can
be very effective.
Literature Cited
Information Infrastructure Task Force (IITF). GPO Pub# 447, 1993.
Joss, Molly W. "Copyright in the Cyber Age". Computer Artist, Aug/Sept,
1995. Penwell Publishing Company: Nashua, NH. pp 27-36.
Kahn, Aron. Personal Interview @ studioG. April, 23, 1996.
Moceyunas, Ann K. "Introduction to Computer Law". August, 1995. <www.netlaw.com>.
Stefanac, Susan. "Copyright Ain't Dead...Yet". MacWorld, June 1996.
International Data Group: San Francisco, CA. pp 137-140.
Trudel, John. "Trudel Form." Electronic Design. Oct 2, 1995.
<www.best.com/~inp>
Endnotes
1 Moceyunas, Ann K. "Introduction to Computer Law". August, 1995. <www.netlaw.com>
2 Stefanac, Susan. "Copyright Ain't Dead...Yet". MacWorld, June 1996. p 137.
3 Joss, Molly W. "Copyright in the Cyber Age". Computer Artist, Aug/Sept, 1995. p27.
4 Stefanac, S. p 138.
5 Stefanac, S. p 137.
6 Information Infrastructure Task Force (IITF). GPO Pub# 447, 1993. p24.
7 Joss, Molly W. p29.
8 Joss, Molly W. p34.
9 Trudel, John. "Trudel Form." Oct 2, 1995. p. 64.
10 Kahn, Aron. Personal Interview, April, 23, 1996.